Timeline
07/31/10: Yesterday
- 23:10 Changeset [3630] by
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Fixed tutorial_en.
- 22:57 Changeset [3629] by
- 22:50 Ticket #671 (Brickyard does not cost any thing / no costs displayed) closed by
- fixed: (In [3628]) Added building costs for Brickyard. Fixes #671.
- 22:50 Changeset [3628] by
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Added building costs for Brickyard. Fixes #671.
- 22:40 Ticket #673 (Sheep farm is broken (no raw wool)) created by
- In my current game (compressed file attached) a farm is broken. There is …
- 22:25 Ticket #672 (Unable to build brickyard on certain locations) created by
- I am unable to build a brickyard on two ruins (western coast of the …
- 22:11 Ticket #671 (Brickyard does not cost any thing / no costs displayed) created by
- I guess the summary says it all?
- 22:09 Ticket #670 (Clicking to transfer goods makes the game crash) created by
- Clicking on the tab (of the ship) with a box on it to transfer goods makes …
- 21:46 Changeset [3627] by
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Fix --start-map= parameter
- 21:23 Changeset [3626] by
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Made new main boatbuilder tab work dynamically in principle.
- 20:30 Ticket #669 (Game randomly (not yet reproducable) crashes after planting trees) created by
- […]
- 20:18 Ticket #668 (Scrolling through savegames does not update Details) created by
- When you scroll through the list of savegames the "Details" (showing name, …
- 11:24 Ticket #662 (Trader save fail (-,) closed by
- fixed: (In [3625]) Fixed possible cause of trader save crash (#662) fixes #662
- 11:24 Changeset [3625] by
- 11:02 Ticket #664 (Road pather tries to build over clay deposit, but not over tent ruins) closed by
- fixed: (In [3624]) Fixed road pather trying to build over resource …
- 11:02 Changeset [3624] by
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Fixed road pather trying to build over resource deposits. (those inherit ...
- 10:54 Ticket #663 (Tents are in lvl 2, if built when player is lvl2) closed by
- fixed: (In [3623]) Tents are now in lvl 1 when built. fixes #663 Cleaned up …
- 10:54 Changeset [3623] by
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Tents are now in lvl 1 when built. fixes #663 Cleaned up settler code a ...
- 10:26 Ticket #665 (Crash when loading game and game was saved with active highlight (build)) closed by
- fixed: (In [3622]) fixes #665 (world is now destructed after the cursor, which …
- 10:26 Changeset [3622] by
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fixes #665 (world is now destructed after the cursor, which enables the ...
- 09:00 Ticket #666 (Show something when you click on the clay deposit) closed by
- fixed: (In [3621]) Display a tab when clicking on resource deposit. fixes …
- 09:00 Changeset [3621] by
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Display a tab when clicking on resource deposit. fixes #666 This commit ...
07/30/10:
- 23:08 Ticket #667 (Crash when removing clay pit with inventory (Save attached)) closed by
- fixed: fixed as of rev 3620
- 23:06 Changeset [3620] by
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Fixed mine save/load. Older savegames containing clay pits won't work ...
- 03:12 Ticket #667 (Crash when removing clay pit with inventory (Save attached)) created by
- (i) load the savegame below (ii) tear down the clay pit ->[…]
- 03:04 Ticket #666 (Show something when you click on the clay deposit) created by
- The graphics may confuse users which have never encountered our clay …
- 02:53 Ticket #665 (Crash when loading game and game was saved with active highlight (build)) created by
- (i) click on a button in the build menu (ii) press F5 (iii) press F9
07/29/10:
- 21:03 Changeset [3619] by
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Also fixed unicode conversion error for trader ships
- 20:52 Changeset [3618] by
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Made trader name unicode
- 18:36 Changeset [3617] by
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don't import fife from global python module path if --fife-path is set
- 17:53 Ticket #664 (Road pather tries to build over clay deposit, but not over tent ruins) created by
- To reproduce, just try to build a road upon a clay deposit and a tent …
- 17:47 Ticket #663 (Tents are in lvl 2, if built when player is lvl2) created by
- If you reach lvl 2, and you build a tent, it's in lvl2. It should be lvl …
07/28/10:
- 21:25 Changeset [3616] by
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Added icons for tab "Build related fields". At the moment they are not ...
07/27/10:
- 22:47 Ticket #662 (Trader save fail (-,) created by
- Had several UHs running and when I got back, one was crashed with the …
07/26/10:
- 17:42 Changeset [3615] by
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Reverted my previous garbage, removed some outdated campaigns. ...
- 17:09 Changeset [3614] by
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Reverted garbage that got committed
- 16:30 Changeset [3613] by
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Really removed it now... hopefully.
- 16:24 Changeset [3612] by
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Removed old boatbuilder code. Small update to tab import location.
- 10:52 Ticket #661 (Layers seem confused when selecting building) created by
- I only have seen this coincidentally now in one of my screenshots, but I …
- 01:38 Changeset [3611] by
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Cleaned up after myself. Even forgot a file again.
- 00:59 Changeset [3610] by
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Fixed typo. Sorry for that commit streak.
- 00:54 Changeset [3609] by
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Added checkbox-like icons. Removed some local test code. New boatbuilder ...
- 00:22 Changeset [3608] by
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New boat builder tab. Needs to be cleaned up a lot.
- 00:18 Changeset [3607] by
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XML tab files for new boat builder.
- 00:13 Changeset [3606] by
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Very small icons (16px). Used in ship cost display for now.
07/25/10:
- 23:53 Changeset [3605] by
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Added icons for new boat builder. Improve them if you like.
- 23:23 Changeset [3604] by
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Fixed possible segfault
- 22:55 Changeset [3603] by
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Fixed possible minor mem leak
- 22:41 Changeset [3602] by
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Fixed a small possible glich that could lead to a segfault. Thanks to ...
- 17:50 Changeset [3601] by
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OverviewTab? requires no name element anymore. Updated image code for ...
- 12:16 Changeset [3600] by
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Removed special selection behaviour for storages (the whole settlement ...
- 12:01 Ticket #542 (Fix image loading) closed by
- fixed: (In [3599]) hack fix for placing the brickyard. the fix will have to be …
- 12:01 Changeset [3599] by
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hack fix for placing the brickyard. the fix will have to be generalised ...
- 11:04 Changeset [3598] by
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Increase savegame version, old ones don't work
07/24/10:
- 18:31 Ticket #656 (Fillbar overlaps menu graphics in some menus ( exchange )) closed by
- fixed
- 18:28 Changeset [3597] by
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hack fix for layouting issue with pychan. there is no proper fix because ...
- 18:10 Changeset [3596] by
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Made size of all res icons equal (50x50)
- 17:56 Ticket #653 (Removing goods in trade (buysell) does not reset slider and green fillbar) closed by
- fixed: (In [3595]) show/hide fillbar by setting position to sth invisible, which …
- 17:56 Changeset [3595] by
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show/hide fillbar by setting position to sth invisible, which is less ...
- 14:28 Changeset [3594] by
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Added dummy icon for 120x120px.
- 14:05 Changeset [3593] by
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fixed minor issue
- 13:36 Changeset [3592] by
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Added a really small icon of cloth (24x24).
07/23/10:
- 22:48 Ticket #648 (Show something when you click on the SIGNAL FIRE.) closed by
- fixed: Hopefully closed in r3591.
- 22:45 Changeset [3591] by
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Added an overview tab to the signal fire.
- 22:34 Changeset [3590] by
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Fixed minor bug that made sending a lot of ships to 1 position slow
- 22:17 Changeset [3589] by
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Display building preview according to lvl in build preview tab
- 22:14 Changeset [3588] by
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Made latest rev save/load-safe
- 22:09 Ticket #660 (Wrong gfx for lumberjack in second increment) closed by
- fixed: (In [3587]) fixes #660 (Wrong gfx for lumberjack in second increment)
- 22:09 Changeset [3587] by
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fixes #660 (Wrong gfx for lumberjack in second increment)
- 21:51 Ticket #659 (Destroy claypit house removed also the claypit self) closed by
- fixed
- 21:41 Changeset [3586] by
-
Restore resource deposit when removing the clay pit.
Added possibility to ...
- 20:00 Ticket #648 (Show something when you click on the SIGNAL FIRE.) reopened by
- Lol, sorry for that title. Not sure where my thoughts were... ;-)
- 15:06 Ticket #660 (Wrong gfx for lumberjack in second increment) created by
- If you build a lumberjack in the second increment he has the gfx from the …
- 14:58 Ticket #659 (Destroy claypit house removed also the claypit self) created by
- If i remove a claypit house on a non empty clay pit field, it removes also …
07/22/10:
- 23:11 Ticket #657 (Inventory display is only capable of displaying four goods at max) closed by
- fixed: (In [3585]) Made clay visible in settlement inventory and gave it a trade …
- 23:11 Changeset [3585] by
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Made clay visible in settlement inventory and gave it a trade value. Fixes ...
- 23:01 Changeset [3584] by
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Added/Updated some inventory icons.
- 22:23 Changeset [3583] by
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Added placeholder icons for clay.
- 22:16 Ticket #658 (Update current placeholder icon for clay (displayed in inventory and ...) created by
- the size could be around 50x50. we need some transparent edge of ~ 5 px …
- 22:14 Ticket #657 (Inventory display is only capable of displaying four goods at max) created by
- (i) produce and collect more than four different goods (ii) open your …
- 22:11 Ticket #656 (Fillbar overlaps menu graphics in some menus ( exchange )) created by
- (i) have four goods in your settlement with amount >0 (ii) try to load …
- 11:07 Ticket #655 (crash when clicking on loaded goods tab of ship created at startup (random ...) closed by
- fixed: fixed in rev 3582
- 11:02 Ticket #654 (clicking on inventory not possible) closed by
- fixed: (In [3582]) fixes #654 (just a typo)
- 11:02 Changeset [3582] by
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fixes #654 (just a typo)
- 03:16 Ticket #655 (crash when clicking on loaded goods tab of ship created at startup (random ...) created by
- see summary and logfile
- 01:09 Ticket #654 (clicking on inventory not possible) created by
- in brach office and storage
- 00:25 Ticket #472 (buildings: new model for weaver) closed by
- fixed: (In [3581]) Added new weaver model (fixes #472)
- 00:25 Changeset [3581] by
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Added new weaver model (fixes #472)
07/21/10:
- 17:47 Changeset [3580] by
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Made clay be collected by storages
- 17:43 Changeset [3579] by
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Fixed inventory amount display in production overview tab
- 17:07 Changeset [3578] by
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Display needed bricks correctly.
- 16:44 Changeset [3577] by
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Standardized some tooltip/label names. Made xml code a bit more legible ...
- 10:30 Ticket #533 (Implement Claypit) closed by
- fixed
07/20/10:
- 12:54 Changeset [3576] by
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Set clay resource icon in db
- 12:19 Changeset [3575] by
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Reduced size of raw clay icons a bit.
- 12:14 Changeset [3574] by
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Temp icon for raw clay (clipped of terrain).
- 10:39 Ticket #653 (Removing goods in trade (buysell) does not reset slider and green fillbar) created by
- (i) put some goods in the box to buy or sell them, drag slider to any …
- 10:24 Changeset [3573] by
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Made bricks collected by the storage
- 10:14 Changeset [3572] by
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Adapted code to svn pre-commit hook instead of keyword substitution, since ...
- 01:19 Changeset [3571] by
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Testing border case of svn keyword substitution
- 01:16 Ticket #530 (Find possibility to replace tokens in distribution files) closed by
- fixed: (In [3570]) svn keyword subtitution works. fixes #530
- 01:16 Changeset [3570] by
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svn keyword subtitution works. fixes #530
- 01:13 Changeset [3569] by
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Testing svn keyword substitution
- 01:10 Changeset [3568] by
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made bricks buildchain work (raw clay from deposit -> clay (mine) -> ...
- 01:06 Ticket #546 (game segfault often) closed by
- fixed
- 00:33 Changeset [3567] by
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Made clay pit produce clay
- 00:17 Changeset [3566] by
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Gave mine access to the deposits resources
07/19/10:
- 23:32 Changeset [3565] by
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Fix a small loading bug in the worldid class that could lead to conflicts ...
- 23:14 Changeset [3564] by
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First version of the refactored buildingtool
- 22:39 Changeset [3563] by
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Added claypit to the game. It currently doesn't do anything.
- 14:19 Ticket #642 (Crash when loading boatbuilder that is working while the game was saved) closed by
- fixed: (In [3562]) Fixed boatbuilder load crash fixes #642 --load-map, …
- 14:19 Changeset [3562] by
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Fixed boatbuilder load crash fixes #642 --load-map, --start-map and ...
07/17/10:
- 18:07 Changeset [3561] by
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Fixed a minor bug that caused multiple builds with one mouse drag to not ...
- 13:52 Changeset [3560] by
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Made building radius preview (the yellow stuff) about 30% faster ...
- 13:23 Changeset [3559] by
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Made rect.get_radius_coordinates() at least 2 to 4 times faster by using a ...
07/15/10:
- 13:28 Changeset [3558] by
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Made highlighting buildable tiles about twice as fast. (This is what ...
- 12:44 Changeset [3557] by
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Got rid of WorldObject?.getId() which isn't very pytonic. Use access to ...
- 00:44 Ticket #198 (Goodchangemenu, hard positions) closed by
- fixed
- 00:42 Ticket #521 (Fields are not displayed correctly) closed by
- fixed: (In [3556]) Added layer for fields fixes #521 Minor code cleanup
- 00:42 Changeset [3556] by
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Added layer for fields fixes #521 Minor code cleanup
07/12/10:
- 21:51 Changeset [3555] by
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Display current rev again instead of Alpha.\nTypo in help string.
- 21:26 Ticket #595 (Build menu heading text looks like being overlapped by something when ...) closed by
- invalid: it takes only a fraction of a second here.
- 21:14 Changeset [3554] by
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Hopefully updated some tooltip and description changes recently made. ...
- 21:12 Ticket #650 (Tent heavily rotating when using keyboard scrolling in build preview) closed by
- fixed: (In [3553]) Make build preview in tab at the right side keep the same …
- 21:12 Changeset [3553] by
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Make build preview in tab at the right side keep the same image when ...
- 20:39 Changeset [3552] by
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Added that eoc guy to the credits (shifted content around a bit). -- Minor ...
- 20:19 Ticket #649 (tradesell: slider can't be dragged to position zero (0 t)) closed by
- fixed: (In [3551]) fixes #649 (slider can't be dragged to position zero (0 t))
- 20:19 Changeset [3551] by
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fixes #649 (slider can't be dragged to position zero (0 t))
- 20:10 Ticket #616 (Buildings with size != 2x2 don't rotate properly) closed by
- fixed: fixed in rev 3550
- 20:04 Changeset [3550] by
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Removed old unused config.sqlite
- 19:36 Changeset [3549] by
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Fixed rotate-move bug
- 07:05 Changeset [3548] by
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Try and make the tooltips less buggy..
07/11/10:
- 21:54 Changeset [3547] by
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Don't let people get happy because of the community ;)
- 18:41 Changeset [3546] by
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Minor tooltip display fix for multiline tips.
- 12:42 Changeset [3545] by
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Polished tutorial, there were some typos and a wrong trigger.
- 12:01 Changeset [3544] by
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SVN test, updated tutorial. Now using logbook and messagewidget.
- 11:57 Changeset [3543] by
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Cleanup.
- 11:33 Changeset [3542] by
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Fix game after Canceling overwrite. Multiple mainmenu instances used to be ...
- 10:19 Changeset [3541] by
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Fix saving after trying with invalid filename. Enable removing failed ...
- 00:39 Ticket #652 (Settlement range not recalculated / redrawn when tearing down buildings) closed by
- wontfix: closed until we have a real specification of the range.
- 00:34 Ticket #652 (Settlement range not recalculated / redrawn when tearing down buildings) created by
- (i) Build any building at the edge of your settlement's range (white area …
- 00:22 Changeset [3540] by
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Fixed placement of a headline
- 00:16 Changeset [3539] by
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Fixed crash when changing the name of a loaded object.
- 00:14 Ticket #651 (Tooltips when hovering settlement name (top bar) or some tabs in the GUI ...) created by
- (i) Hover one of the text field settlement name / ship name (ii) Look …
07/10/10:
- 23:59 Ticket #650 (Tent heavily rotating when using keyboard scrolling in build preview) created by
- (i) Click on tent in build menu (ii) Place build preview graphic …
- 23:32 Ticket #648 (Show something when you click on the SIGNAL FIRE.) closed by
- fixed
- 23:21 Changeset [3538] by
-
Don't show buildSettlement button if ship is only next to islands where ...
- 20:28 Changeset [3537] by
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Trying to use Delete Save Game would cause gui to get stuck in main menu
- 19:57 Changeset [3536] by
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Updated player emblems by eoc
- 17:50 Changeset [3535] by
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Repositioning of player flags THANKS EOC !!! :D
- 17:42 Changeset [3534] by
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Replace image of overviewTab for the trader
- 17:34 Ticket #649 (tradesell: slider can't be dragged to position zero (0 t)) created by
- even though selling everything you produce probably makes sense. At the …
- 17:30 Ticket #648 (Show something when you click on the SIGNAL FIRE.) created by
- Yeah. A tab with description of about three lines would be nice. Example …
- 17:26 Ticket #647 (Game crashs while opening buildmenu via b or via mouse) created by
- Sometimes while opening the buildmenu, the game crashs with a segmention …
- 12:15 Changeset [3533] by
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Added new player emblems from eoc
- 01:51 Ticket #582 (Disable Middle Mouse Button temporarily) closed by
- fixed: (In [3532]) Disabled middle mouse button scrolling (for now) fixes …
- 01:51 Changeset [3532] by
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Disabled middle mouse button scrolling (for now) fixes #582 refs #231 refs ...
- 01:45 Changeset [3531] by
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Fixed a crash that was caused by an old bug and triggered by the last ...
- 01:30 Changeset [3530] by
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create new traders when there are many settlements (1 trader for every 2 ...
- 00:33 Changeset [3529] by
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Added patch by dario for savegame versions. This allows the user to see if ...
07/09/10:
- 18:59 Ticket #529 (Enter key should be have same behaviour like ok-button) closed by
- fixed
- 18:58 Ticket #572 (Make effects of commands visible before executing them in MP games) closed by
- fixed: not necessary since the execution delay is down far enough.
- 18:57 Ticket #573 (Decrease command execution delay) closed by
- fixed: it's now down to 4 ticks (0.25 sec).
- 18:31 Changeset [3528] by
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Replace image of normal ship by trader.
- 17:32 Ticket #591 (Show something when you click on the trader) closed by
- fixed
- 16:31 Changeset [3527] by
-
Refactoring: - moved save from main to session - use constant variables ...
- 15:50 Changeset [3526] by
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Removed old handwritten encoder class as well as simplejson from ...
- 14:36 Changeset [3525] by
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fix crash on 2nd rename
- 14:32 Changeset [3524] by
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Workaround for too eager translations to display the chat hotkey help
- 14:30 Changeset [3523] by
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updated help to include chat hotkey
- 14:23 Changeset [3522] by
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Added autofocus to text input field for chat and change name dlg
- 14:15 Changeset [3521] by
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Implemented ingame chat disabled debugger hotkey
- 13:50 Changeset [3520] by
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Added missing file
- 13:46 Changeset [3519] by
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Implemented player emblems ingame. To use it, add an icon named ...
- 12:42 Changeset [3518] by
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Display running costs for branch office
- 12:32 Changeset [3517] by
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Implemented mechanism to show tabs when clicking on enemy's ...
- 11:54 Changeset [3516] by
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trivial adaptions to the mp gui
- 02:16 Changeset [3515] by
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Fixed save/load
- 01:50 Changeset [3514] by
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made settlers need half as much textiles as before gave farm 2 ...
- 00:18 Changeset [3513] by
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make --restore-settings work again
- 00:05 Changeset [3512] by
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Fixed save/load
- 00:03 Changeset [3511] by
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Autoscroll to the bottom in the gamelobby NOTE: Only scrolls to the second ...
07/08/10:
- 23:42 Ticket #646 (Work on redesign of the tradetab) created by
- GRAPHICS + CODE:GAME A mockup of possible changes is found attached. …
- 23:32 Changeset [3510] by
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Resize the creater label in the game lobby and multiplayer lobby
- 23:26 Changeset [3509] by
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partly fix save game loading
- 23:06 Changeset [3508] by
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missing import from merge
- 23:05 Changeset [3507] by
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Fixed player display in the gamelobby
- 22:45 Changeset [3506] by
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Small improvement on the sqliteanimation loader Corrected log name for ...
- 22:38 Changeset [3505] by
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MFMP #2
- 22:38 Changeset [3504] by
-
MFMP #1
- 16:31 Ticket #643 (savegame revisioning patch) closed by
- finished: ok, i'm sending it to team@…
07/07/10:
- 23:11 Ticket #645 (Branch office graphics do not fit all possible building sites (coastal ...) created by
- You might want to look at the picture, those landing stages actually want …
- 21:13 Changeset [3503] by
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NetworkInterface?().ping() now receives all available packets, not only ...
- 14:22 Changeset [3502] by
-
- enable local commandmanager - fix crash in network client
- 11:38 Changeset [3501] by
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we need MORE settlement names :D
- 11:25 Changeset [3500] by
-
- renamed logger networkinterface to network - removed useless debugging ...
- 03:21 Changeset [3499] by
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remove some flushing. maybe we flush too much
- 00:39 Changeset [3498] by
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fix of the day!
07/06/10:
- 23:51 Changeset [3497] by
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Commented out a debug statement
- 23:47 Changeset [3496] by
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Reduced execution delay to 4 again
- 23:44 Changeset [3495] by
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renamed dev network client
- 23:30 Changeset [3494] by
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Reverted test code from recent commits
- 23:27 Changeset [3493] by
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i like network flushing a lot
- 23:17 Changeset [3492] by
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set ticks per second to 1 for testing
- 23:14 Changeset [3491] by
-
really really disabled hash checkup
- 23:08 Changeset [3490] by
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really disabled hash checkup
- 22:59 Changeset [3489] by
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deactivated hash checkup
- 22:52 Changeset [3488] by
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increased execution delay for testing
- 22:44 Changeset [3487] by
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adding console client
- 22:27 Changeset [3486] by
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debugging song: ...
- 22:17 Changeset [3485] by
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add more debugging
- 21:52 Changeset [3484] by
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Little better debug
- 21:51 Changeset [3483] by
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nope. that code is not bad...
- 21:49 Changeset [3482] by
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is this bad code?
- 21:22 Changeset [3481] by
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update playerlist on new gamedata
- 21:21 Changeset [3480] by
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Added debug output to mpmanager
- 21:05 Changeset [3479] by
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more p2p data debugging
- 20:12 Changeset [3478] by
-
Fixed stealing in mp games. Cause: collector.owner was never set, so this ...
- 19:53 Changeset [3477] by
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don't connect paths from different players (only visual)
- 16:49 Changeset [3476] by
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- fix a possible division by zero bug in timer - pause the game on network ...
- 16:06 Changeset [3475] by
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- fix mp playerlimit to be at least 2 players (from last commit) - use ...
- 03:49 Changeset [3474] by
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make multiplayer games start with 2 players at least
- 03:45 Changeset [3473] by
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clear lobby chat textfield on first focus
- 03:14 Changeset [3472] by
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remove unnecessary condition
- 03:08 Changeset [3471] by
-
- if client is already disconnected dont raise exceptions upon additional ...
- 01:13 Changeset [3470] by
-
quitting a mp game should disconnect us from the other players :)
- 01:00 Changeset [3469] by
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show creator of game in game selection menu as well as in lobby
- 00:38 Changeset [3468] by
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show creator of mpgame as player in overview
- 00:36 Ticket #644 (add playerdataselection to global settings) created by
- add …
- 00:16 Changeset [3467] by
-
Fixed endless recursion on disconnect in mp games
- 00:07 Changeset [3466] by
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reset internal variables of network client back upon network failure
07/05/10:
- 23:08 Changeset [3465] by
-
Fixed a minor crash introduced in a recent commit. The crash occured when ...
- 21:23 Ticket #643 (savegame revisioning patch) created by
- i had the problem that after changes to savegame file-format uh would …
- 20:22 Ticket #642 (Crash when loading boatbuilder that is working while the game was saved) created by
- the summary says it all, here is the traceback you get when you load the …
- 20:18 Ticket #641 (Tooltips in exchange window jump around and cause clicks on goods to have ...) created by
- When clicking around in the exchange window fast enough (need to click on …
- 20:09 Ticket #594 (Farm looks like having potatoes in inventory when built) closed by
- fixed: (In [3464]) fixed #594 (potato icon was too small, so a line below it was …
- 20:09 Changeset [3464] by
-
fixed #594 (potato icon was too small, so a line below it was visible)
- 20:04 Changeset [3463] by
-
Fixed save/load, broken by the marketplace having a production line
- 19:47 Ticket #621 (crash when moving boatbuilder-boat) closed by
- invalid: i just build 10 boats with the trunk version, without any problems. it …
- 19:36 Changeset [3462] by
-
better description for --mp-bind
- 19:34 Changeset [3461] by
-
- network settings are now temporary and wont get saved in config. for ...
- 19:27 Ticket #581 (segfault when quitting) closed by
- fixed: (In [3460]) fixed segfault caused by quitting UH while preloading thread …
- 19:27 Changeset [3460] by
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fixed segfault caused by quitting UH while preloading thread is active. ...
- 19:21 Ticket #617 (ebuilds missing dependencies) closed by
- fixed
- 17:22 Changeset [3459] by
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Reduce tree production time to 60 seconds to fit tree animation time
- 17:13 Ticket #638 (Fix tree animation order) closed by
- fixed: (In [3458]) Make sure the tree animation order is correct fixes #638
- 17:13 Changeset [3458] by
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Make sure the tree animation order is correct fixes #638
- 16:11 Ticket #620 (building-range-arc gets lost of other player builds) closed by
- fixed: fixed in commit 3457
- 16:10 Changeset [3457] by
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don't remove layers upon removal of basicbuilding as this will affect all ...
- 15:45 Changeset [3456] by
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Removed accidentally commited debug code.
- 15:44 Changeset [3455] by
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Fixed totally ugly implementation of check_market_place_in_range, which ...
- 14:29 Changeset [3454] by
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make namedobjects have unique names (ships, settlements, etc..)
- 14:04 Ticket #639 (Make deleting trees only possible in own settlement) closed by
- fixed: (In [3453]) Buildings can now only be teared if the player owns them. If …
- 14:04 Changeset [3453] by
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Buildings can now only be teared if the player owns them. If the player ...
- 04:33 Changeset [3452] by
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- play some special messagewidgets sounds (e.g. new settlement) only on ...
- 03:47 Ticket #640 (Make collectors only pickup goods at player's buildings) closed by
- fixed: (In [3451]) Make collectors only pickup goods at player's buildings. fixes …
- 03:47 Changeset [3451] by
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Make collectors only pickup goods at player's buildings. fixes #640
- 03:39 Changeset [3450] by
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Show a popup and exit to main menu on network troubles instead of crashing ...
- 03:34 Changeset [3449] by
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- add a 2nd commandmanager which handles local commands (e.g. local ...
- 03:09 Ticket #640 (Make collectors only pickup goods at player's buildings) created by
- Currently, collectors will choose any building, that provides needed …
- 03:04 Ticket #639 (Make deleting trees only possible in own settlement) created by
- Currently, you can delete any trees anywhere, even those in the settlement …
07/04/10:
- 23:31 Changeset [3448] by
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- remove legacy network code - fix add_building (to settlement) which ...
- 20:16 Changeset [3447] by
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Extend .bat to use debug with '--debug'.. deafult is still non debug.
- 18:07 Changeset [3446] by
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Rotate rect area under nonsquare buildings correctly Graphics still don't ...
- 16:57 Changeset [3445] by
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add the awesome multiplayer team to authors/credits
- 16:04 Changeset [3444] by
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fix commit 3443
- 15:39 Changeset [3443] by
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Patch by manuel
- 15:17 Changeset [3442] by
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Removed debug output for the logbook
- 14:04 Ticket #586 (Make page scrolling in logbook more realistic) closed by
- fixed: (In [3441]) Logbook now flips pages like a real book Fixes #586
- 14:04 Changeset [3441] by
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Logbook now flips pages like a real book Fixes #586
07/03/10:
- 23:25 Ticket #638 (Fix tree animation order) created by
- The trees' animation order is not correct. The graphics are shown in the …
- 23:09 Ticket #637 (Create Mountain graphics) created by
- ... because we only have two small ones lacking correct tile size …
- 23:07 Ticket #636 (Implement mountains) created by
- Mountains at the moment basically are tiles placed above ground tiles …
- 22:29 Ticket #571 (Buildingtool doesn't notice changes in stock) closed by
- fixed: (In [3440]) Building preview is now updated correctly again Increased time …
- 22:29 Changeset [3440] by
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Building preview is now updated correctly again Increased time for radius ...
- 20:29 Changeset [3439] by
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Settlers can now finally pickup the community resource at the marketplace
- 14:23 Changeset [3438] by
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adding enet binary for freebsd-x86
- 14:18 Changeset [3437] by
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remove old/legacy network code
- 14:15 Changeset [3436] by
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set mp-server default port + correct line intending
- 02:13 Changeset [3435] by
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Added licence header to network source files
- 01:08 Changeset [3434] by
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* Refactoring in the buildingtool * Made marketplace produce the community ...
- 00:48 Changeset [3433] by
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remove legacy network test impl
07/02/10:
- 17:31 Changeset [3432] by
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added missing files
- 17:27 Changeset [3431] by
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Readded network dir
- 17:24 Changeset [3430] by
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Remove network dir because of problems to add new files
- 17:14 Changeset [3429] by
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Try to add missing dirs
- 17:09 Changeset [3428] by
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Fixed an invalid import
- 17:07 Ticket #623 (game crashes when exiting) closed by
- fixed
- 17:07 Changeset [3427] by
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Display a nice message if the client can't connect to the server.
- 16:59 Changeset [3426] by
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Display fancy message if an mp player gets disconnected and quit game ...
- 15:47 Changeset [3425] by
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Removed debug print statement.
- 15:42 Changeset [3424] by
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Really fixed sp in mp branch
- 15:33 Changeset [3423] by
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Fixed singleplayer in mp branch minor code beautification
- 15:23 Changeset [3422] by
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Fixed quick fixes that were necessary to keep order when iterating dicts ...
- 14:03 Ticket #635 (Update license file (/doc/LICENSE)) created by
- Got told that this is not up to date.
- 13:55 Ticket #634 (Barracks) created by
- If you find some fun... this will have low priority since combat is …
- 13:53 Ticket #633 (Half-timbered house) created by
- Residential of increment III. As usual, there can (and should) be more …
- 13:51 Ticket #632 (Tavern) created by
- This is the place where settlers meet. Consumes alcohol, so some broken / …
- 13:49 Ticket #631 (Clinker lighthouse) created by
- last upgrade of the "basic" light tower. Facade of bricks (-.
- 13:48 Ticket #630 (Clinker church) created by
- last upgrade of the "basic" church. Facade of bricks (-.
- 13:43 Ticket #629 (Blender (spices>condiments, later also tea)) created by
- Produces condiments (out of spices). An upgraded version of same size …
- 13:41 Ticket #628 (Tobacconist) created by
- Rolls tobacco products out of tobacco.
- 13:40 Ticket #627 (Toolmaker) created by
- Produces tools out of iron and wood (not boards).
- 13:39 Ticket #626 (Smeltery) created by
- Here all kinds of ore are molten using charcoal. Bricks are available to …
- 13:35 Ticket #625 (Fields for farm and garden (III)) created by
- farm, important: tobacco field farm, less important: hemp field, pigsty …
- 13:13 Ticket #603 (Weaver) closed by
- duplicate
- 01:45 Ticket #619 (crash when pausing lumberjack) closed by
- fixed
- 01:44 Ticket #624 (rename settlement is only client side) closed by
- fixed: (In [3421]) Rename now changes names for every user in mp games. fixes …
- 01:44 Changeset [3421] by
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Rename now changes names for every user in mp games. fixes #624
