Timeline
07/01/10:
- 22:56 Ticket #624 (rename settlement is only client side) created by
- a player can rename his settlement. this change won't get populated to …
- 16:12 Ticket #623 (game crashes when exiting) created by
- 16:11 Ticket #622 (continue game after one player disconnected) created by
- Would be a very cool feature, especially if there are more than two …
- 16:10 Ticket #621 (crash when moving boatbuilder-boat) created by
- ./run_uh.py --mp-master=game1.clan-server.at 2>&1 | tee output.out Widget …
- 16:09 Ticket #620 (building-range-arc gets lost of other player builds) created by
- […]
- 16:07 Ticket #619 (crash when pausing lumberjack) created by
- log: http://pastebin.com/uuFiZpmC identified as lambda-function problem
- 14:47 Ticket #618 (Buildings previews don't rotate in place..) closed by
- duplicate: Duplicate of #616
- 14:10 Ticket #618 (Buildings previews don't rotate in place..) created by
- If you use the rotate buttons the buildings won't rotate in place.. They …
06/30/10:
- 02:08 Ticket #617 (ebuilds missing dependencies) created by
- FIFE will not build without 'dev-games/guichan' installed, but this isn't …
06/29/10:
- 23:15 Ticket #616 (Buildings with size != 2x2 don't rotate properly) created by
- An Example for this would be the brickyard, but branch office seems to …
06/28/10:
- 20:08 Ticket #613 (Wooden Pier) closed by
- worksforme: --closed to focus on first implementations--
- 20:07 Ticket #611 (Volunteer Fire Brigade) closed by
- worksforme: --closed to focus on first implementations--
- 20:07 Ticket #608 (Road Constructor) closed by
- worksforme: --closed to focus on first implementations--
- 20:07 Ticket #607 (Charcoal Burning) closed by
- worksforme: --closed to focus on first implementations--
- 20:07 Ticket #605 (Vintner) closed by
- worksforme: --closed to focus on first implementations--
- 20:06 Ticket #604 (Brewery) closed by
- worksforme: --closed to focus on first implementations--
- 20:06 Ticket #602 (Forester's lodge) closed by
- worksforme: --closed to focus on first implementations--
- 20:06 Ticket #601 (Garden) closed by
- worksforme: --closed to focus on first implementations--
- 19:43 Ticket #615 (Gravel Path) created by
- Street, first upgrade of trail. Looking like a cart road is probably even …
- 19:41 Ticket #614 (Storage Hut) created by
- Upgrade of storage tent. Wood somewhere, please (-.
- 19:40 Ticket #613 (Wooden Pier) created by
- Some coastal building where ships can trade at. Small (maybe very small) …
- 19:38 Ticket #612 (Market Square B) created by
- This should slightly differ from the sailors market place but not too …
- 19:37 Ticket #611 (Volunteer Fire Brigade) created by
- First fire service building (available after research only) - does not …
- 19:35 Ticket #610 (Wooden Lighthouse) created by
- Upgrade of Signal Fire. Top roof would not be too nice from logical point …
- 19:34 Ticket #609 (Wooden church) created by
- Upgrade of our pavilion (church I building). Only graphics change in …
- 19:33 Ticket #608 (Road Constructor) created by
- This building provides a unit which upgrades the roads in a (larger) range …
- 19:32 Ticket #607 (Charcoal Burning) created by
- Burns charcoal out of wood. Since a wooden hut is not the best solution …
- 19:30 Ticket #606 (Distillery) created by
- Produces liquor out of sugar. Yet another provisory building which will …
- 19:28 Ticket #605 (Vintner) created by
- Produces wine out of grapes. Since most of the "work" is done in wine …
- 19:26 Ticket #604 (Brewery) created by
- Is intended to produce beer out of hop. Since breweries mostly were …
- 19:23 Ticket #603 (Weaver) created by
- Unless we want to use the tent in increment 2, we could use a new …
- 19:22 Ticket #602 (Forester's lodge) created by
- The lodge is available as either lumberjack upgrade or separate building …
- 19:19 Ticket #601 (Garden) created by
- The garden works like the farm, but it should have a focus on plants and …
- 19:18 Ticket #600 (Fields for farm and garden (incr II)) created by
- farm: hop field, vegetable field, sugarcane field garden: vineyard …
- 19:15 Ticket #599 (Create Increment 3 Buildings (Settlers)) created by
- This serves as a meta-ticket which is blocked by all graphics of buildings …
- 19:09 Ticket #598 (Create Increment 2 Buildings (Pioneers)) created by
- This serves as a ticket which is blocked by all graphics of buildings we …
06/25/10:
- 01:38 Ticket #597 (Lobbychatmessages appears twice) closed by
- fixed: fixed
- 00:56 Ticket #597 (Lobbychatmessages appears twice) created by
- (Own) lobbychatmessages appears (at least) twice
06/23/10:
06/22/10:
- 02:43 Ticket #596 (Handle two buildevents of different players that conflict) created by
- if two players create a settlement in the same second both settlements are …
- 02:27 Ticket #585 (Create method to check if games are still in sync) closed by
- finished
- 02:25 Ticket #563 (User interaction only via command) closed by
- finished
06/21/10:
- 18:41 Ticket #595 (Build menu heading text looks like being overlapped by something when ...) created by
- Changing the increment tab causes this to happen only once per tab while …
- 18:37 Ticket #594 (Farm looks like having potatoes in inventory when built) created by
- A newly built farm has a small green bar at the potatoes' stoc (and only …
- 17:59 Changeset [fc53657bec4cb5a70f2f81272c428622e2df3b62] by
- Resized the community icons, now they are smaller. git-svn-id: …
- 16:44 Changeset [6bef874297a60835c4dfd668254876a901fbf222] by
- Marketplace now produces the community resource, missed that in last …
- 16:40 Ticket #478 (ressources: add market place to the needed ressources) closed by
- fixed: (In [3382]) Added community ressource as requirement for settlers Fixes …
- 16:40 Changeset [e8d19a84657c3bacf84c4811ad2b680c0622138e] by
- Added community ressource as requirement for settlers Fixes #478 …
- 16:21 Ticket #593 (Loading a level-2 game displays the upgrade message) closed by
- fixed: (In [3381]) Fixes #593, hopefully Settler_level is now saved in a …
- 16:21 Changeset [cc73ebebf79554d6e380f2850e0ebcd6288483dc] by
- Fixes #593, hopefully Settler_level is now saved in a savegame, old …
06/20/10:
- 14:20 Changeset [33ff83c5311b5949039ab19912194d00cb561e7a] by
- Tooltip + MMB fixed even better git-svn-id: …
- 14:12 Ticket #559 (Branch office building range not always restricted to current island) closed by
- invalid: They are technically the same island. So not a bug, but a feature :)
- 14:03 Ticket #534 (Pause collectors sounds) closed by
- fixed: (In [3379]) Play ambient sounds for buildings only every 15-30 seconds …
- 14:03 Changeset [72b42975b021793d77d901676345ccd4ba4f887c] by
- Play ambient sounds for buildings only every 15-30 seconds Fixes #534 …
- 13:37 Ticket #561 (MMB+hold on buttons drags tooltip with it) closed by
- fixed: Fixed by [3377]
- 13:36 Changeset [42d1656549edc1ec2f76f9a556336f115ae38ea7] by
- Removed print statement that was left over from debugging git-svn-id: …
- 13:33 Changeset [a883f2ff4b8758f26e295f3cc0864b4cb164d23b] by
- Resize tooltips correctly to display all the text git-svn-id: …
- 13:19 Ticket #447 (Changing language won't update size of textboxes) closed by
- fixed: Fixed with [3376].
- 13:15 Ticket #560 (Changing options ingame causes some visible GUI button elements to display ...) closed by
- fixed: (In [3376]) Gui translations now update correcty, even on tooltips Fixes …
- 13:15 Changeset [81f663061e128f2515c6125a69a27fbf86c3893b] by
- Gui translations now update correcty, even on tooltips Fixes #560 …
06/18/10:
- 11:18 Ticket #555 (game initiation for clients) closed by
- fixed
- 11:18 Ticket #556 (synchronise random number generators) closed by
- fixed
- 11:18 Ticket #569 (gui for lobby) closed by
- fixed: It's not that pretty yet, but fully functional.
- 10:53 Changeset [fc7ee6e1fadea598a2107e0c30bdd2df99d0259b] by
- Setting BPP is now possible. 0 means default git-svn-id: …
- 03:00 Changeset [a4b092a16385dc7c09660982b1aeb06d13233007] by
- Fixed save/load (broken by one of the latest revs) git-svn-id: …
- 00:04 Ticket #554 (master server) closed by
- fixed: already in svn
06/17/10:
- 22:11 Changeset [5a95cc692bbff4123320de0b6680828fbd4eddcb] by
- Changes require restart now properly styled git-svn-id: …
- 21:41 Changeset [a381696c872996cb00ddf0d0afd5ec91f46674ea] by
- * Pressing esc ingame now works again git-svn-id: …
- 18:00 Changeset [4e434c55292c0182f7ce9a3a02537bccabbcac12] by
- Small fix to make error handling of translations more robust git-svn-id: …
- 17:50 Changeset [7f322399fba3bcb7b81e7dbd76d78c119326fe27] by
- Added missing default settings-dist.xml file git-svn-id: …
- 17:45 Changeset [0eeea6af0209db30063e0a6f90e890d65b449236] by
- The settings.xml file is now saved in the .unknownhorizons user folder …
- 17:39 Changeset [6e646b8a002691e9cb8441465f9f1106ce3bde1a] by
- Added an improvement to the english tutorial All props to azerttyu for …
- 17:35 Changeset [1f87a99462a4b957b917d04d73f2d00180d379e3] by
- * Removed Settings class in favor of the new fife_settings module * All …
06/15/10:
- 20:43 Ticket #565 (Bug when building a chuch on a second island) closed by
- worksforme: This seems to not happen anymore, and without a python or gdb backtrace, …
06/14/10:
- 17:04 Changeset [231e046be0c220806037145a8b332fe2415d7886] by
- Adapted to fife API change in recent commit. FIFE revision >= 3370 is now …
06/13/10:
- 20:36 Changeset [6db3bb3487e3f440e8dc421e8cfef3f668d70bd3] by
- Added new version of the english tutorial by eoc * fixes a bug …
06/12/10:
- 22:50 Ticket #593 (Loading a level-2 game displays the upgrade message) created by
- When loading a game with already upgraded housings, the first message …
- 21:52 Ticket #592 (Add a QuickLoad per keystroke while in the main menu) created by
- F9 could, if pressed while in main menu and especially right after …
- 01:17 Ticket #590 (Fix tutorial) closed by
- fixed
- 01:16 Changeset [01cb8776da81fae124141bd6280e577851e8c0c2] by
- Updated tutorial (thx @ eoc) git-svn-id: …
06/11/10:
- 17:16 Changeset [f1ae23810689e79d97ca5413436b89ac7147778c] by
- Fixed a bug that made the trader not reach a bo. (thx @eoc for reporting) …
- 16:51 Ticket #591 (Show something when you click on the trader) created by
- Players usually don't know which ship is the trader, and when you …
- 14:14 Ticket #590 (Fix tutorial) created by
- In the current tutorial, you're supposed to build a farm at lvl 1, which …
06/08/10:
- 20:57 Ticket #589 (Improve Random Map Script) closed by
- fixed: Added with [3349]. Thanks for contributing!
- 20:56 Changeset [ca671fdf6a5515d13ccbb9038fe9c63fc788f7f3] by
- Added Yeya's patch to improve random island generation Adds a new …
- 19:35 Ticket #588 (Improve Random Map Script) closed by
- duplicate
- 19:32 Ticket #589 (Improve Random Map Script) created by
- Improving the random map script. In the attached patch, I have added …
- 19:31 Ticket #588 (Improve Random Map Script) created by
- Improving the random map script. In the attached patch (ha ha that …
- 08:25 Ticket #587 (Game doesn't start anymore—crashes when loading) closed by
- invalid: You need the latest fife version.
- 02:44 Ticket #587 (Game doesn't start anymore—crashes when loading) created by
- Starting Unknown Horizons output will be written to logfile …
06/07/10:
- 23:38 Ticket #586 (Make page scrolling in logbook more realistic) created by
- Currently, we magically move text on a right page to the left when going …
- 19:49 Changeset [0a67ba15ce93a769be5a9c6543f6afe1adf40e32] by
- Applied patch by Yeya to improve random map generation. Thanks for you …
06/03/10:
- 14:14 Ticket #585 (Create method to check if games are still in sync) created by
- Especially for debugging, it would be great to have a method for mp-games …
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